It has been a while, but the weekly games of WotR and model wrangling continues apace. Here is the Treebeard I started back in 2011. I wanted to recreate the scene from The Two towers, where Treebeard crushes Grishnâkh and saves Merry and Pippin. And all on the standard 55mm base that Treebeard comes on.
The picture highlights the main areas that needed modification. The standard Treebeard model is very nice, but I needed something far more dramatic. Let’s go through the changes as listed:
1. Pippin is scooped up in the film, out of danger. The Pippin and Merry models already are ‘sitting’ and in the original model sit on a branch just behind the ent’s head. So I just carefully bent the fingers around to grip Pip, but enough so we can see the hobbit in between the branch like fingers.
2. The Arm needed a slight bend especially as the rest of the model was having its centre of balance changed. Any bending I did with pliers, after covering the metal with card to stop damage to the metal.
3. The foliage and stub branches were pinned and attached to the trunk/body. The whole body was angled backwards somewhat by a bend at the ‘waist’. This was to allow some extra clearance for the left leg over Grishnâkh. I had to keep returning to this to give me precious extra millimetres.
4. The Left leg. This needed the most work. First the ‘foot’ had to be cleaned. There was a lot of extra metal around the tendrils of the foot to help the model stand. This needed to be cut away with a craft knife and cleaned with a needle file. The aim here was to make the foot look like it had the root like tendrils draping down. This was possible without any extra green stuff work using the existing metal sculpted material, and shaping and bending it. Secondly the leg is very straight in the original model. I had to decide where the ‘knee’ was to apply a bend in the leg. I had to look carefully at the dvd of the movie to make a choice. It isn’t clear from the angle of this photo but I had to make a significant leg bend but not make it too defined, after all ents, like trees don’t bend easily. I tweaked to teh angle of the leg at the ‘hip’ anything to give me more height without making the leg too much like a… bending leg.
5. Erm.. well there isn’t a 5 in the picture… But the Left arm was left pretty much as it was originally.
6. The Grishnâkh figure needed almost as much work as Treebeard. It doesn’t look like it, as he is just a fraction of the overall diorama, but it required hacking him apart and drastic reassembly to get the pose I needed. The head was painstakingly cut off (I only now have a razor saw, it took 30 minutes with a craft knife to decapitate the orc), and pinned and rotated to look more to the left as he hears something behind him. The arm had to be bent slightly, anf the sword.. well the sword was just completely the wrong way round. The model holds it upright in his fist as if to thrust. In the movie at this point the sword is held as if to make an overhand stabbing motion of poor Merry. The sword was cut off, drilled, and repinned the way iI needed and as in the film.
7. Similarly a lot of work was required to sever his body in two at the waist. Again to make him twist to the left at the moment Treebeard moves to stomp. The torso was rotated maybe only 15 degrees but it was enough to make it more dynamic and true to the film, as well as allow the right arm and hand to look as if it was resting on the ground supporting him. Finally as Grishnâkh is kneeling, the metal slotfiller was cut off and the feet cleaned and the legs bent so he would approximate a kneeling position.
8. Whew, positioning Merry by a rock to make sense of his semi sitting pose was almost child’s play.
The base was textures with resin filler. I found after working on my Cave Drake that the resin bodyfiller (nasty stuff to use by the way, lots of ventilation and keep the hardener safe out of reach) made nice rough soil textures. I mix it up and just leave it, un til it is starting to harden and become thick. i then hurry to apply it. If timed right it makes a coarse ground texture that would take an age to sculpt directly. Added some rocks and ballast for ground textures.. and the basic conversion is done.
I have had him half painted for a couple of years now, but I shall finish him soon, and have a great, dynamic Treebeard that is both a diorama as well as usable in games of WotR (and the baby brother SBG).